A chave simples para The First Berserker: Khazan Unveiled



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Isso nãeste foi reflexo único dos aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Isso porque, apesar de ter características como combates punitivos e que dependem bem do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem todas as ferramentas qual ajudam a dar personalidade ao game.

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Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom The First Berserker: Khazan tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Também temos personagens bem natural escritos de que acompanham este protagonista em a jornada e qual agregam muito bem para o conteúdo da história.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.

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